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Age/Gender: 21, Male
Location: Indonesia
Job: Slacker/Student

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Sign-Up Date:
5/23/06

Level: 4
Aura: Evil

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Rank #: 78,897

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Exp. Points: 170 / 180
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Voting Pow.: 4.03 votes

Latest Flash Reviews

8 Reviews | 0 w/ Responses

Score: 7
Beauty Resort

"not really original.."

submission: Beauty Resort
date: August 1, 2008

Not much creativity aside from the different treatments at the spas.

The graphic is good, but then again its all dinerdash-like is it? and a lot of other games have truly tried and tested that concept.

not really outstanding for me, aside from the graphic. I'm being lenient.

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Score: 8
Contra

"Sheesssh"

submission: Contra
date: July 30, 2008

In terms of animation its really good, since you seem to know when to go fast paced and slow. Good animation really. Sticks are not as easy as people think, sure Hangman is easy to make, but stick figure 3d-like fighting scenes are difficult.

So people giving 0-1s are just ignorant...

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Score: 10
StarBaron - Skirmish

"Great game."

date: July 29, 2008

If i can give you a 11 i will.

There are just some minor issues. The main thing you need to do in this version is by being quick to set up defenses in strategic (preferably) large stars and just
expand inward. Leaving a couple neutral stars inside your defense perimeter first. You need to tackle that, i don't really have a good sugestion lol.

I realize Mine can act as a protector for Naval and Economic star but the problem is that with just One Mine Star (yes even the newly powered one) you can overwhelm it with one of your one Large Star Naval Base by just sending thebulk of your army, and taking the mine first. As the Mine regenerated in a quite long time, and the ships of the enemy will not be there in time. That makes Naval and Economic Stars too vulnerable for the computers, I know human players will act more intelligently by maybe having a standard star just ahead of the cluster for the territorial hazard.,

Adding collision / battle between ships would be nice, but I think it would be kinda hard. A lot of the times ships just pass-by eachother.

Mothership that acts as Standard-moveable-planet without any Economy bonus is a good addition. It will have a perimeter like standard planet, and the ability to produce ships. This will make it a good choice of defense for those economic clusters.

More ships and more customization will be good, but be careful as those tends to slow things down quite a bit, and your game is a very fast paced which is one of its major positive thing. It is both fast-paced but will last quite a while per-game. Again Great Job!

Waiting patiently for v.1 or even Volume 2 to comes out!! GJ

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